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Showing posts with label Give Up Robot. Show all posts
Showing posts with label Give Up Robot. Show all posts

January 11, 2011

Cerebral Pop's 2010 Indie Game Round-Up


It's official: indie games are now an important part of today's pop culture. It cannot be denied.

Every day -- whether it's on their smartphones or on their favorite websites -- people who have no idea that an independent video game movement even exists play indie games. This has made the games industry reconsider the "wild" notion that a video game developed by one or two guys in their spare time -- and offered freely through the web -- can be played by thousands upon thousands of people.

Much like it was for both music and cinema, the evolution of the medium's tools of creation (they've become cheap and accessible) and a prevailing feeling of stagnation in its mainstream have set the stage for indie game designers to rise up and remind us, in the true spirit of punk rock, that, even though millions of dollars are being spent on developing derivative "triple-A" games, it only takes the will of a few, and a rudimentary knowledge of the medium's craft to create something passionate and engaging.

November 05, 2010

Insufficient Funds: Give Up, Robot 1 and 2

Insufficient Funds is a weekly post in which we feature a free, or very close to it, piece of media that you can enjoy without overdrafting your bank account. So if you're low on funds, stay tuned to Cerebral Pop every Friday morning.

I don't play many Internet games. I usually get bored or frustrated and all too easily navigate away from the page. But after the first few stages of Give Up, Robot from Adult Swim games, I was hooked.

You play as a charming little robot with a grappling hook, being watched over by a God-like computer -- much in the vein of Portal. This head computer wants nothing more than your death. He actually tells you that he loves you when you indeed die -- and believe me, you will die... many times. The game is just hard, and you may want to quit, but provides enough fun that you'll want to see it to the end. The encouragement of the head computer telling you to give up after you complete a stage is another reason to push on through.