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September 20, 2012

Game Review: Huebrix


Huebrix is a puzzle game that tasks you with using colors to create pathways inside of a grid. The hook is you're only allowed a pre-selected number of moves for each color. For instance, you have to create a L-shaped structure and on the screen the number four is placed inside the first box. That means you've got up to four moves to complete the 'L'.

With the fairly simple premise in place, Huebrix spends most of its levels introducing new elements and then testing you on what you just learned. Things such as blocks that add additional moves to the already provided allotment, and blocks that remove some of your moves. These -- along with restrictions like only allowing right turns or blocking your path with unmovable blocks -- adds a mind-twisting element to Huebrix. You are graded on how fast you complete each puzzle and are given medals ranging from gold to bronze. If you find yourself stumped you can use the in-game hint system. If you're still lost (don’t feel bad) then you can purchase additional hints via the in-app store.


 After about an hour I found myself wanting to put this game into the hands of all of my friends. All the things you want from a great puzzle game are here: pick up and play basics, great non-invasive soundtrack, and a minimal art style that doesn’t distract from the gameplay. Plus its current 99 cent price point makes it hard to not recommend for just about anyone.

I found it hard to pinpoint things I didn’t like about Huebrix. It's a fantastic puzzler that works on the two levels for which all mobile games should; it’s a short spot of fun for when you need to kill time, and a deep and mind-bending challenge that'll leave you staring at your phone trying to solve the tougher levels, leaving you feeling like a genius when you finally conquer it..


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