Jeff Minter has been making Gridrunner games for thirty years, putting it in the company of icons like Pac-Man, Mario, and Space Invaders in terms of longevity. While there haven’t been as many entries in the Gridrunner series as there have in those better known franchises, Minter has arguably kept his game fresher, with increasingly intense and psychedelic overhauls. While the series’ newest installment on iOS isn’t quite on par with the mad genius of 2009’s Gridrunner Revolutions (for PC), it is almost certainly the best original shooter in Apple’s marketplace.
Gridrunner was born in 1982 as a Centipede clone for the Commodore VIC-20 computer. Like other arcade clones of the time, it deviated mainly from its inspiration by adding complexity. As in Centipede, the player shoots the segments of an advancing snake-like creature, some of which leave behind objects that change the path of the remaining segments. Unlike Centipede, though, these objects will, if not destroyed, turn into bombs that fall toward the player. While all this is going on, two ships travel along the x and y axes of the titular grid, occasionally firing lasers and placing more barriers around the stage.
That basic Centipede gameplay was mostly abandoned by subsequent versions of Gridrunner, until Gridrunner Revolutions did away with it entirely, playing more like a bullet-hell version of Asteroids. The series' newest incarnation brings back something akin to the original gameplay (though now the snakes can travel in any direction, rather than sticking to the lines of the grid), but retains the bullet-hell aspect of its immediate predecessor.
As with Gridrunner Revolutions, there’s some hidden depth here, much of which I’m still trying to understand. I must admit I have no idea why the word “Bull” occasionally pops up over the playfield, what triggers the very rare appearances of an Asteroids-style flying saucer, or why on beginning grid 9 you’re sometimes greeted with the text “Welcome to Blobbytown”. Maybe this is just Minter’s bizarre sense of humor, or maybe it has gameplay relevance. Whatever the case, the point is just to keep blasting your way to ever higher scores, and more hyperbolic encouragement at the end of each level (I particularly like being told “You are validated!” upon completing a grid).
Most of Gridrunner’s incarnations have a cheerful lunacy to them, and Gridrunner for iOS is no different. While it lacks some of Gridrunner Revolutions’ anarchic design philosophy, it’s still admirably chaotic, and incredibly addictive. As an added bonus, if you rotate your iDevice to landscape mode, the game switches to the original 1982 version, giving you a chance to see just how far the Gridrunner series has come. At $0.99, there’s no reason not to give Gridrunner a shot, especially if you still think iOS can’t be a serious gaming platform.
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