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May 01, 2009

Top 5 Cliche RPG Dungeons




5. Trains



Alright, so this one isn't very cliche, I can only think of Final Fantasy 6 that had it, but it amuses me. What guy came up with this? When thinking of different dungeons to use in a game, usually you'd like to have one that can have many different branching paths and different routes to take. Walking in a straight line from car to car is fun too though. I will give credit to this dungeon though for the sole reason that you get to fight it at the end. What other RPG dungeons end boss is the dungeon itself? It's some sort of genius at work.


4. Towers



This one is kind of along the same lines, only going up instead of to the left. Sometimes the tower design will be so lazy as to simply include a ridiculously huge amount of staircases for you to climb ala Final Fantasy 7. I don't know about you, but I love staircases so much in real life that I'm glad people have put them into video games as well. After all, the only thing that could make staircases better, is random battles.



3. Prisons



It seems like no one understands you. You are the hero, your saving the world! Yet somehow, inevitably, someone throws you in jail. Maybe its the bad guy, maybe its some super paranoid townsfolk who simply assume you are the bad guy when you stroll into their town, or maybe you are actually breaking into a prison to rescue one of your team members who was captured by either the bad guy or some super paranoid townsfolk who assumed they were the bad guy when they strolled into their town. Either way, you're pretty much guaranteed a prison dungeon in every RPG you play.



2. Forest Mazes



The problem with these dungeons is that no one seems to want to design an actual maze. The maze is always just an endless repeating loop of 2 or 3 screens that you can only get through after you've obtained some special item or character to help guide you. After that its just a normal old dungeon that's not maze-like at all.



1. Ghost Ships



What's scarier then a ghost house? A ghost ship obviously. You might think that this is kind of an obscure thing to have be the number 1 spot, but that's why its the number 1 spot. No matter how weird and ridiculous it sounds to have a ghost ship in your game, scores of developers have thrown it in. Play any RPG and theres about a 50/50 chance that theres a ghost ship in there somewhere.


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